Why Simulators Love Some Tracks More Than Others
Some tracks make a season feel “stable”: the quickest car tends to qualify well, control the race, and bank points with relatively low drama. Other tracks feel chaotic: traffic matters, pit timing becomes everything, and one small error can flip a weekend from P4 to P11. Simulators are sensitive to this difference because they’re not only modeling pace — they’re modeling how pace turns into track position, and how track position turns into points.
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